Pitch

Pitch is the process of presenting an idea or product to a potential customer, investor, or stakeholder. It is an opportunity for the presenter to convince the audience that their idea or product is worth their time, money, or resources. In the context of product development, a pitch might be…

Iteration

An iteration is a set period of time, usually 1-2 weeks, in which a product team works on a specific set of tasks or features. It is a key concept in agile software development methodologies, such as Scrum, that emphasize the importance of delivering small, incremental changes to a product…

Epic

An epic is a large, complex user story that is broken down into smaller, more manageable chunks called "user stories." Epics are often used in agile software development methodologies, such as Scrum, to describe the overall goal or theme of a product. They help product teams, including UX/UI designers,…

Universal Design

Universal design is the design of products and environments usable by all people, to the greatest extent possible, without needing adaptation or specialized design.…

Stories

Stories, also known as user stories, are short, informal descriptions of a feature or functionality that is desired by a user. Stories are typically written from the perspective of the user, and describe the user's goals, motivation, and context for using the feature. In product development, stories are used to…

Backlog

A backlog is a list of tasks or features that are desired for a product, but have not yet been scheduled for development. Backlogs are often used in agile development processes, and can include items such as user stories, technical tasks, or defects. The backlog is a living document that…

Kanban

Kanban is a project management approach that is based on the principles of lean development. Kanban involves visualizing work as a series of steps or stages, and using a "pull" system to move work through the process. Kanban teams use a kanban board to track the progress of work and…